A clean line and simple geometry perfectly combine function and aesthetics, the scissors follow the rule of “form follows function” and celebrate the beauty of bronze. The scissors are the item that light up your desk and bring you joy in working space.
Exploration of forms and functions.
From left to right, it's the first to the fourth iterations.
The first one: In the handle part, there is nothing that the thumb can hold onto.
The second and third iteration: There are some structures in the handle, but it's not very comfortable and also is left-handed friendly.
The fourth one: I use the simplified structure, which makes it easy to grip.
Trying out the ergonomic part of the scissors.
Using 3D printing as a burnout model for investment casting.
The trial from the burnout process.
Using patina to change the color of the scissors, and creating textures by sandblast it.
Making cold mold out of polished 3D printing to create better finishing product.
As a team, we are interested in spatial experiences. We choose tent design to address the idea of creating space experiences that are intriguing and human-centered.
Tents function as a medium between people and outdoor environment that provide people a temporary space without the influence of weather. The quality of a tent will profoundly affect the quality of outdoor activities. We aim to create a better temporary outdoor space with light, breeze and broad vision for people.
BAFF is a group project, Brian Tarn and Ti-Wei Chang are co-designers. We did all the design together. However, each of us took the lead on different part of the design. I was in charge of the development and production of "bubble ceiling".
Skills: Product research and development, Product design, Product engineering, 3D modeling, Rendering, Manufacturing.
MODULAR TRANSFORMERABLE SHELTER
BAFF is a shelter system that can be assembled in different scales to satisfy the needs of circumstances. Each tent can change the gesture to suit the varying factors of the outdoor environment. For example, by adjusting the angle of the bubble ceiling, people can have better shading, or by altering the height of BAFF, people can have different spatial experiences.
We make the inflatable cover for the tent because of the following three reasons:
1. Inflatables can construct its shape without rigid materials.
2. The lighting under the tent will be more efficient compared to the traditional canvas cover.
3. It is light weight and easy to transport and construct.
Alterable Structure is composed of six joints. Each of them is able to adjust to nearly 30 different angles. With Alterable Structure, BAFF can transform into different gestures easily and become livelier as a creature.
FURNITURE + FOUNDATION
In the outdoor environment, the wind is the most significant factor that will affect the stability of tent. Therefore, we designed a system of Furniture + Foundation to keep BAFF standing firmly on the ground.
The constructing process of BAFF is simple and convenient. All the adjustable units are under the height of 1.2 meters, and the process can be done with two people in three minutes.
In order to make the tent transformable, we designed a joint that can be fixed in different angles. The way we manufacture it is limited by the budget and resource, therefore we soldier several layers of steel to achieve the working prototype.
FORM AND STRUCTURE STUDY
We explored the possibility of the tent from functional and aesthetics perspectives. During the experiments, we used different materials and manufacturing techniques to make the design of BAFF meet our design objectives.
3D Printed Backpack Project investigates the possible applications of 3D printing for soft goods. Instead of attentions to 3D printed fabric, the project focuses on how 3D printed objects can fit in the current manufacturing process and add value on the customization. The project is designed exclusively for 3D printing, which allows files to be distributed through the Internet and rebuilt in remote places that have access to 3D printers.
The project proposes four joints for four different kinds of sewing techniques. With a simple “click”, a backpack can be assembled without sewing. The result of 3D Printed Backpack is an example of how 3D printed joints can be used to make soft goods more accessible to people. The techniques can be applied to furniture, luggage, and footwear design.
The 3D Printed Backpack Project challenges the limited applications of 3D printing. Standard design processes use 3D printing as a way to create and test products before they go to mass production. People normally think of the outcome of 3D printing as plastic, grainy, and unpolished; as a prototype. But this project embraces the characteristics of 3D printed objects and uses the texture, color, and material as part of the design language. It demonstrates the possibilities of 3D printed objects as the end products.
Skills: Product research and development, Product engineering, Softgoods design, 3D modeling, 3D printing, Branding.
The waterproof fabric has high resistance and is good for cutting without finishing edges. The waterproof zipper is attached by thermo-sensitive adhesive that makes the assembling process stitch free. Rubber has good abrasion resistance and can absorb shocks, which makes it a competent material for the stripe.
ATOM 3D PRINTER CAMPAIGN
The campaign aims to get attention from designers for the possible applications of 3D printing. ATOM 3D printer’s existing customers are engineers, hobbyists, and students. We want to include designers into our community. Therefore, we start this campaign to demonstrate how 3D printing can contribute to the design process. There are three themes: lifestyle, creativity and technology. In the campaign, we work with photographer Sydney Sie.
Skills: Product design, 3D modeling, 3D printing, Styling.
The brand image of ATOM 3D Printer. It gives people tech-savvy, function oriented impressions. Also, the way that ATOM presents itself emphasizes on how strong and fast the machine can be, which might exclude people who are not familiar with technology.
“LIFESTYLE“ delivers the idea that 3D printers can be tools to make products that decorate spaces and show your tastes.
“CREATIVITY“ makes 2D letters become 3D and plays with visual illusions.
“TECHNOLOGY“ applies 3D printing to electronic products and makes it playful.
The exhibition in FabCafe Taipei.
The project started from the personal belief that design should serve personal happiness. Instead of finding a universal solution to satisfy all users, designing for an individual is more beneficial in the sense of bringing the real satisfaction to the user. To identify behaviors and habits that bring one a great joy, I conducted research to look into others’ private lives and redefined these habits as obsessions. Because the habits I referred are stronger than daily rituals which will make us feel unsettled, if we don’t do it right. The outcome of the project is a series of squeegee that I deliberately made the function of them seems to be ambiguous. I wished it will provide users the opportunity to explore and redefine the product through their usage.
The interviews reveal people’s obsessions by prompting them to talk about their daily routines. When first starting this process, I interviewed people one by one, and I found that people were unable to recall specific obsessions about themselves or explain such traits in detail. Therefore, instead of asking them to talk about themselves, I thought it would be more productive to ask them to talk about their partners, family members, or close friends. This approach resulted in a more fruitful and engaging conversation. I collected twenty-two stories from fourteen people that disclose their obsessions and illustrate their personalities. I chose the girl who likes to squeegee the whole shower space (including the floor) after she takes a shower as my target user.
THE DIAGNOSIS AND IDEATION
After an in-depth interview, I summed up the keywords as following: She spends ten minutes a day cleaning her bathroom with a squeegee. For her, there is nothing more important than having a clean shower space. The elements that make her smile in the squeegeeing process are the repetitive motions, aligning the blade of the squeegee with the tiles and developing methods to squeegee.
There are three different directions I could take when designing for her habits: fix the obsession, enhance the obsession, and translate the obsession. The first one “fix the obsession“ doesn’t fit with this scenario. Because her obsession encompasses many elements, if I fixed the obsession, I would eliminate her enjoyment. Therefore, in this case, I decided to enhance and translate her obsession.
THE IDEATION OF SQUEEGEES
I broke down and defined the squeegee into two parts: a rubber edge can wipe water and a handle that people can hold on. The ideation aimed to find forms that can meet these two core function.
I made several iterations of the squeegee and sent them to the users. The diversified squeegees provide users a chance to try out new ways to use a squeegee and explore possible application scenarios.
THREE VIDEOS OF SQUEEGEE IN USE TO SHOW THE OBSESSION
My primary case study was Squeegee Girl – a young woman who is obsessed with cleaning her bathroom with a squeegee. Her obsession is a daily ritual, and also acts as a transitory experience, allowing her to prepare herself for the next activity in her day. I wanted to highlight the feelings of peace and happiness through this video. The video begins with with Squeegee Girl taking a shower in the bathroom. The shots then switch between her cleaning the bathroom using the squeegee, cleaning up herself, squeegeeing and then putting on make. The video ends with Squeegee Girl walking out of the bathroom without changes on her appearance. The act of using the squeegee represents the cleansing of her psyche. In the process of cleaning, she clears her mind and renews herself.
CAMPAIGN FOR (SQUEEGEE) OBSESSIONS
“Design for (Squeegee) Obsessions” proposes the idea of designers as personal doctors who tailor products based on individual needs. The project uses the girl who likes to squeegee after a shower as an example. For her, squeegeeing is a way to prepare herself for the next activities. It is a meditative and delightful process.
After I designed the squeegee, I realized that the best way to present the obsessions it's through video. Because the video can capture the motion and the satisfaction of using squeegees. However, obsessions are such an intense feelings that can't be understood only through video. Therefore, I made an immersive space that gives the viewers the feeling of entering someone's mind and reading his/her thoughts.
The whole experience I designed aims to sell the idea of using squeegee rather than selling the actual squeegee.
THE STORYBOARD OF VIDEOS
My primary case study was Squeegee Girl – a young woman who is obsessed with cleaning her bathroom with a squeegee. Her obsession is a daily ritual, and also acts as a transitory experience, allowing her to prepare herself for the next activity in her day. I wanted to highlight the feelings of peace and happiness through this video. The work begins with Squeegee Girl taking a shower in the bathroom. The shots then switch between her cleaning the bathroom using the squeegee, cleaning up herself, squeegeeing and then putting on makeup. The video ends with Squeegee Girl walking out of the bathroom without changes on her appearance. The act of using the squeegee represents the cleansing of her psyche. In the process of cleaning, she clears her mind and renews herself.
Eating is one of the most important parts of our daily lives. In average, everyone spends two hours a day having meals. However, more than half of the time, people eat in an undesirable environment. A good dining experience will make people relaxed and also increase mental health. To improve the quality of eating, we can start with building the atmosphere in the dining space. "Poetic Set" is a multifunctional tool, which can be used as a placemat or a cutlery roll. It includes one basic mat and one piece of fabric. By cutting the fabric into different shapes and sizes, and threading on the mat, people can design their dining scenarios. With "Poetic Set", everyone can easily turn every single dining experience into a visually and emotionally enjoyable feast.
"Make Ten" is a commercial project, that we have to design products that can be produced more than ten locally in Rhode Island. From ideation to production, we only had a month to complete the challenge. My area of interest was open design and the assigned material was plastic.
Start from tableware design, the idea of poetic eating went through several changes. The most significant change was that instead of designing a set of tableware to help people create better dining experience, designing placemat can have significant impact on the dinning atmosphere.
To find the best way to produce "Poetic Set", I tried different sawing techniques and materials during the process.
Poetic Lab is an experimental brand, which focuses on creating a poetic lifestyle through designing personal experiences. The five key words of the brand are poetic, inspiring, understandable, experimental and playful.
There are four steps of creating "Poetic Set". First, design pockets and cut designs out of the mat. Second, thread pockets on the placemat, then tighten them from the back of the mat. Finally, enjoy the scenery you create on the placemat.
It is a project I did in the hoop skirt and bustle class at RISD. Based on the study of historical objects, the project aims to create a bustle that fits in modern society. Being inspired by the 19 - Century painting of women wearing hoop skirts to play tennis and the movement of bustle created by doing sports, I decide to design a contemporary sportswear bustle.
Bustle Jacket has several delicate features for sports --- attachable bustle, adjustable waistband and pocket for electronic gadgets.
The painting from Horace Henry Cauty in 1885 that illustrates women playing tennis with hoop skirt.
The study of the mechanism of historical bustles and hoop skirts provides me the better understanding of the structure and how it works.
Based on the existing pattern, I created two muslins to study its form and how it interact with bodies.
Being informed by the geometric pattern and the translucency of the fabric, the overall aesthetics of project focus on playing with colors and geometry to create the street, sporty look.
I made two mock-ups to test the idea. The first one focused on the form of the jacket and the structure of it. The second one concentrated on how the bustle connects to the jacket and the movements it creates.
The second study model. Apart from the first one, this focuses on how bustle connects to the jacket and how the bustle moves.
Playing with the proportion of different fabrics and the patterns it creates.